By Kevin Hile
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25 Anderson and Bushman studied over four thousand game players (about half over the age of eighteen and half younger than eighteen). They found that players tended to act more aggressively and also think more aggressive thoughts at the end of the experiment than at the beginning. Leaders in the video game industry deny that their violent games have negative effects on players. In a television interview for World News Today in 2000, the president of the Interactive Digital Software Association, Doug Lowenstein, stated: “I think the issue has been vastly overblown and overstated, often by politicians and others who don’t fully understand, frankly, this industry.
The founder of the company, Trip Hawkins, has been credited with revolutionizing how video games are packaged. He uses appealing covers that are more like those used on music albums to attract buyers. Hawkins also had the great idea of getting sports stars to sign contracts so that EA could use their names in video games. One of the first such deals was with Julius “Dr. J” Irving of the Philadelphia ’76ers and Larry Bird of the Boston Celtics. They signed a contract so that EA could create the basketball game Dr.
According to a study published in a 2007 Journal of Adolescent Health of 1,126 seventh and eight graders who played video games regularly, nearly half played at least one violent game regularly and of those children, two-thirds were boys and the rest were girls. When it comes to adult players, the audience for video games may be changing. An article on the Web site Online Media Daily reported in 2007: “Of the 44 Video Games more than 1,000 respondents to the Denizens of Digitivity survey . . ”30 Although it seems that women players are not avid gamers like men, they are playing video games more and more, and they tend to like the less-violent ones, such as the music game Guitar Hero and Dance Dance Revolution, which actually involves a lot of physical activity as players match dance steps to lighted squares on a stage.